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EAT ME
EAT ME is a game I created to showcase my 3D game engine written from scratch in C++. The system-and-component based game engine supports:
- mouse directed camera orientation
- key directed motion
- collision detection using GJK and EPA algorithms
- basic rigid body physics
- AI pathfinding with the funnel algorithm
- sky dome animation
- particle systems
- object arrays
Code available upon request.
Eat Me: Text
Eat Me: Video










Eat Me: Pro Gallery
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