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EAT ME

EAT ME is a game I created to showcase my 3D game engine written from scratch in C++. The system-and-component based game engine supports:

- mouse directed camera orientation

- key directed motion

- collision detection using GJK and EPA algorithms

- basic rigid body physics

- AI pathfinding with the funnel algorithm

- sky dome animation

- particle systems

- object arrays

Code available upon request.